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5 BCE
π Death of Princess Flurry Heart
Flurry Heart would perish soon after her ascension to the throne, assumed to have caught the same disease her mother had.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) snowwind69 -
5 BCE
π Death of Princess Cadence
Princess Cadence would perish under circumstances at first equated towards symptoms of an equine illness and was succeeded by her daughter Flurry Heart.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) snowwind69 -
Period: 5 BCE to 1 CE
π The Eden Era (Prehistory)
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
A briefly summarized era of equine history that takes place after an unknown period of time since the The Last Problem ended and up to the Death of Princess Celestia. Events here may be only briefly described as historical records are scarce at best and largely relay on word of mouth. -
4 BCE
π The Death of Princess Luna
Princess Luna would vanish on her way back from a delegation trip to the Silk Empire across the Celestia Sea. Her bones would be found washed up on the shores of Griffinstone although the details of her death would be kept hidden by Celestia only told on her deathbed.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) snowwind69 -
2 BCE
π The Death of Princess Twilight
Princess Twilight and Princess Celestia joined together to face the Actamoth. There was little knowledge of the entity at the time, and thus two alicorns left but only one returned. A fatally weakened Celestia would confirm Twilightβs death to her council representative, Delta Dawn.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) snowwind69 -
1 BCE
βοΈ The Death of Princess Celestia πΈ
Princess Celestia, the last of the five alicorn princesses, dies to an unknown foe and Equestria is left to establish a new government in the wake of her demise.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) snowwind69 -
Period: 1 BCE to 9
π€The Harmony Era
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
After the death of Princess Celestia, Equestria attempts to maintain order through it's principals of Harmony. However this becomes tested through a drastic financial recession, political shifts and an intense environmental battle with the Everfree Forest. -
1 CE
π€ The 1st Council is Created
The Friends of Equestria Incentive begins, the First Council of Friendship is elected and is comprised of representatives from species who hold a seat at the late Princess Twilight's School of Friendship.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) Hasbro -
Period: 1 CE to 5
π The Long Summer Draught
The loss of alicorns causes a fluxation in natural magic and after a disastrous draught, the Reserve Bit Crisis leads to food riots and import trade tax scandals while the Nightmare Night Massacre solidified the start of national violence. -
2
π° Reserve Bit Crisis
The first recorded stock market crash lead to tensions among multi-national species, causing food riots and import trade tax scandals.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) Hasbro -
4
π The Nightmare Night Massacre
On the eve of Nightmare Night, rioters disguised themselves in costumes and attempted to ransack shops along Canterlot Square. It was the first recorded bloodshed in the Harmony Era where 21 creatures were killed, while several others were brutally injured
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) Alienz_Tea -
5
π The Great May Migration
The Apple Family leaves Ponyville and spreads their roots across the nation in search of better soil. A small remnant leave the country, a branch of the earliest ancestors of modern age Fruit Families.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) Hasbro -
6
π The 9 in 1 Plan
The 1st Council introduces 9 Laws to pass within the span of a year to help stabilize the economy and ease tense relations between creatures.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) Hasbro -
Period: 6 to 9
𧱠The 1st Wall Project
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
The Everfree Forest begins its rapid expansion and causes a second draught. To further project Equestria against the magical effects, the PWA Law sets funds to build a wall and unintentionally plants the seed of divisions between ponies and non-ponies. -
9
π The Long Night πΈ
The Amulet of Time breaks and the sun doesnβt rise for three days. Dark magic starts to run rampant. Plants begin to die and earth pony populations are dying at a rapid rate. Delta Dawn flees in search of the Four Great Families to aid in raising the sun and moon.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) Hasbro -
9
π« The Rift EnigmaπΈ
The Four Great Families (The Promised, The Dreams, The Cherished, and The Fallen) utilize a modified spell from Star Swirl the Bearded to create a rift in time in which reality splits into several pieces. The sun finally rises on the fourth day, but the after effect of the spell leaves Equestria in chaotic magical waste.
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) krcr -
Period: 9 to 100
βοΈ The (Early) Thousand Year War
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Regarded by the Historians as the first true records of reliable history since the Rift ended, the Early Thousand Year War Era is defined by an decline in population but also an increase of immigration and thus, exploration of a new, only vaguely familiar worldspace. -
Period: 9 to 25
βοΈ The Great Thaw
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
With the success of the Rift Spell, the ice that had been rapidly accumulating from the three days of sunless free begins to melt away. Along with the ice comes intense environmental changes, shifts in power and the discovery of pieces from different timelines that have been brought to the present to complete the puzzle of a new era of Equinity. -
10
π The King's Beacon is Lit
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
On the third day of the Long Night, a light appears over the horizon in the Far North which remains ever glowing even after the Rift spell. The Crowns, Keepers of the King's Beacon, cast a powerful spell on their final outpost in an attempt to provide light to a dark land.
Art (c) mekphen -
11
π Grogar Returns through The Rift
Β· Β· βββββββββββββββββ Β·π₯ΈΒ· βββββββββββββββββ Β· Β·
Art (c) peachiekeenie