Sanic2

History of Video Game Design

  • Beginnings

    Beginnings
    Tennis for Two was created and played by scientists
  • Generation 1

    Generation 1
    Early arcades, the first available to consumers. Examples include Spacewar! and other early titles.
  • Spacewar!

    Spacewar!
    Spacewar! was an early videogame in which two players competed to destroy the other's ship first.
  • Generation 2

    Generation 2
    The first era of home video games.
  • Magnavox Odyssey

    Magnavox Odyssey
    The first commericial home gaming console which ushered in the age of home gaming
  • Generation 3

    Generation 3
    8 bit technology implemented. Better graphics and sounds.
  • Generation 4

    Generation 4
    16 bit technology used in games like Mario and Sonic.
  • Generation 5

    Generation 5
    CD Rom starts being widely used with the introduction of the Playstation.
  • Sonic The Hedgehog

    Sonic The Hedgehog
    Sonic The Hedgehog, a game about a blue hedgehog that runs or spins extremely fast and collects rings.
  • Duke Nukem

    Duke Nukem
    Duke Nukem, a foul mouthed macho hero became one of the best recognized games for its absurdity.
  • Generation 6

    Generation 6
    128 bit DVD Rom being used. First implementation of 3d movement, Gamecube pioneering this.
  • Shogun Total War

    Shogun Total War
    Shogun Total War introduces the turn based strategy on a massive scale.
  • Call of Duty

    Call of Duty
    Call of Duty became one of the best selling first person shooters and is one of the longest on going franchises.
  • Generation 7

    Generation 7
    Multicore processors, better graphics, sounds, 3d modelling and movement.
  • Generation 8

    Generation 8
    Modern age with best 3d graphics, modelling. Even more multicore processors, larger RAM and better interface.